Frequently Asked Questions

Short answers to the things people ask most.

Short answers to the questions that come up most. If yours is not here, the rules guides cover the game in depth, and the contact page reaches a human.

Is Bloblokin free?

Yes. The whole game is free: every mode, every solo and multiplayer feature, every handling setting. It is funded by advertising rather than purchases, and there is nothing to buy with real money.

Do I need an account?

No. One click on the welcome screen creates a guest identity, which your browser remembers, and you are playing. Registering is optional and adds account recovery and the ability to sign in from another device; it asks for a player name, an email address, a password and how you heard about Bloblokin. Two email-update options are switched on by default on that form; you can untick them there, or change your mind later from the Account screen.

Is there anything to download or install?

No. Bloblokin runs entirely in the browser: no client, no plugin, no app store.

What do I need to play?

A physical keyboard and a browser window big enough to show the board. The game is keyboard-driven; every core action can be rebound, and a connected gamepad also works on game screens. See Controls & Handling for the default keys.

Does it work on a phone or tablet?

The site loads and the guides read fine on a phone, but playing is not practical there: the game needs a keyboard, and a small or short window triggers the size notice described below rather than a cramped, unplayable board. A laptop or desktop with a keyboard is the intended way to play.

Which browsers work?

Bloblokin is developed and tested against current versions of Chrome, Firefox, Edge and Safari on desktop. The board is drawn with hardware-accelerated graphics (WebGL), so it needs a browser and machine where that is available and not disabled; if the game fails to start with a graphics error, that is usually the cause.

How do I play with a friend?

Create a private lobby from the online screen and share the seven-character code it gives you. Anyone with the code joins your room, in any mode you pick, and the host can let bots fill the seats nobody takes. Private-lobby games are always unrated, so nothing you do there touches anyone's ladder position. More in Duels & Rumbles.

How does ranked play work?

Every online queue game is rated; there is no separate ranked mode to opt into. Each queue carries its own Elo-style rating with its own rank title, wins and losses move it by the gap between you and your opponent, rumbles rate you by placement against everyone in the room, and games against bots count at half weight. Full detail, including the rank ladder, is in Ranks & Rating.

What are Droplets?

The in-game currency, earned by finishing games while connected to the server (and optionally by watching a rewarded ad). They buy cosmetic themes and uses of the battle items that are not free; 3 items and 3 themes are free permanently. The earn formula, the daily cap and the full price list are in Droplets & the Store.

Is there real-money spending in the game?

No. Droplets cannot be bought, and nothing in the game is sold for money. Advertising pays for the servers instead, and rewarded ads (the only ads you can choose to watch for a benefit) are always optional.

Can I lose my progress?

A registered account keeps your ratings, records, achievements, Droplets and settings on the server; clearing your browser data just means signing back in. An unregistered guest identity lives in your browser's local storage, so clearing that data loses it, and guest identities left unused for a long time are deleted. Two further honest caveats: games played while the server is unreachable are not recorded at all, and while Bloblokin is in its early period an update may occasionally require resetting game data; see the Privacy Policy and Terms of Service. Registering is the single best thing you can do to protect progress.

Does the game work offline?

Partly. If the server is unreachable the app switches to offline mode: solo modes and games against bots keep working locally, while online play, records, the Store and account screens are unavailable because they would show stale or unsavable data. Offline games are play-only (they earn no Droplets, no XP, no achievements and no records) and the results screen tells you so at the time.

How is my data handled?

The short version: the minimum needed to run the game, and personal data is never sold. Guest play stores only a random token and your local preferences in your browser; an account adds your name, email and password (hashed, never stored in plain text) plus your gameplay data. The full detail (what is collected, how long it is kept, advertising, and how to request a copy or a deletion) is on the Privacy Policy page.

How do I report a player?

Use the report button on the results screen after an online match: pick a reason (cheating, offensive name, chat abuse, or AFK/griefing) and send. Reporting from there fills in your opponent automatically and lets the server confirm you actually played them, which carries more weight than a description after the fact. For anything the button cannot express, email us; see the contact page.

Why did my game pause, or say the window is too small?

The board has a fixed width and needs a minimum window height, so if your window drops below what the current screen needs, a notice covers it rather than shrinking the game into something unplayable. Nothing is lost: an offline game freezes in place and resumes exactly where it was when you make the window bigger again. An online match keeps running behind the notice (it is server-backed and cannot be paused) so resizing drops you straight back into play rather than forfeiting.

How do I change the controls?

Settings has a bindings grid covering every core action, with two keys per action so you can keep a default and add your own. (Rumble targeting and quick chat are on fixed keys.) The same screen exposes the handling values (DAS, ARR, SDF and DCD) that decide how a held key behaves. Gamepad buttons synthesise your bound keys, so rebinding covers the pad as well. What each setting does is explained in Controls & Handling.

Why did my opponent's game end when they disconnected?

Leaving an online match (quitting, refreshing or dropping the connection) is settled as a loss for the player who left, so disconnecting is not an escape from a game you are losing, and a client that goes completely silent mid-round (a hidden or frozen tab) forfeits the same way after about twenty seconds. A match that reaches the room's time limit is decided by what was actually played; only a match where nobody really lost (every seat silent, or dead even at the cap) is voided instead: no rating change is kept and no Droplets are paid.