Controls & Handling

Every key, and what the handling sliders really change.

Bloblokin plays on a keyboard, and every core action can be rebound in Settings. Handling (how the game responds while you hold a key) is fully adjustable too, and matters more than most newcomers expect.

Default keys

The shipped defaults. Where two keys are listed, either one works.
ActionDefault keysNotes
Move leftHold to slide continuously
Move rightHold to slide continuously
Soft dropFalls faster while held
Hard dropSpaceDrops and locks instantly
Rotate clockwiseX / ↑Wall kicks apply automatically
Rotate counter-clockwiseZSame kick rules
Rotate 180°AOne press for a half turn
Pocket swapC / Left ShiftOnce per blob
Fire item 1DItem modes only
Fire item 2FItem modes only
Fire item 3GLoadout only; Mayhem holds two
Pause / menuEscAlso opens the in-game menu

All 12 of these can be remapped, and each supports two keys, so you can keep a default and add your own without losing either. A few things are not on this list because they are not rebindable: in a rumble, the number keys 1–4 pick a targeting strategy and Tab cycles a manual target.

Handling: DAS, ARR, SDF and DCD

These four settings decide how a held key behaves. They are the same controls competitive stackers tune elsewhere, and Bloblokin exposes all of them:

  • DAS (Delayed Auto Shift): how long you hold a direction before the blob starts sliding on its own. Default 133 ms. Lower feels snappier; too low and taps overshoot.
  • ARR (Auto Repeat Rate): once sliding, the delay between each column step. Default 33 ms. Lower slides faster across the Well; 0 moves to the wall instantly.
  • SDF (Soft Drop Factor): how much faster soft drop falls than normal gravity. Default 20×, and it can be set to instant.
  • DCD (DAS Cut Delay): pauses an already-charged auto-shift briefly when a new blob spawns, so a held direction does not fling the new blob into a wall. Default 0 ms.

If you are unsure, leave them alone and play. When you do start tuning, change one value at a time and give it a few games: handling changes feel wrong before they feel better.

In online matches your handling is locked at match start and sent with the match, so both players are on settings that cannot change mid-game.

Touch and gamepad

Bloblokin needs a keyboard to play. A gamepad works out of the box and can be switched off in Settings. On a small screen the game shows a size notice rather than a cramped, unplayable board; we would rather tell you than hand you a broken game.