Levels & Gravity

How fast the blobs fall, level by level.

Gravity is how fast a blob falls on its own, and it is the clock that turns a comfortable game into a difficult one. Bloblokin runs a fixed 15-level curve.

The gravity table

Level rises every 10 cleared lines. A blob falls one cell at a time; at higher levels it covers several cells per second.
LevelCells per secondLines to reach it
10.940
21.1710
31.8820
42.8130
53.7540
65.6350
77.560
811.2570
91580
1022.590
1130100
1245110
1360120
1490130
15135140

Reading the curve

The early levels are gentle enough to plan in. From the middle of the table the pace roughly keeps multiplying, and by level 15 a blob crosses the visible Well in under a fifth of a second. Crucially the top of the curve was tuned to stay playable: the blob still visibly falls, and settle time still gives you a moment to adjust, so the fastest level is demanding rather than a coin flip.

Levels in versus

Duels start at level 1 like everything else, but sudden death imposes a floor: from 3:00 the level cannot drop below a value that climbs one step every 5s until level 15. If your line clears have already pushed you higher, you keep the higher level: the floor only ever raises the speed.

Soft drop

Soft drop multiplies gravity by your SDF setting (default 20×) while held, and can be set to instant. It also earns a point per cell, so dropping deliberately is marginally better than waiting.