How fast the blobs fall, level by level.
Gravity is how fast a blob falls on its own, and it is the clock that turns a comfortable game into a difficult one. Bloblokin runs a fixed 15-level curve.
| Level | Cells per second | Lines to reach it |
|---|---|---|
| 1 | 0.94 | 0 |
| 2 | 1.17 | 10 |
| 3 | 1.88 | 20 |
| 4 | 2.81 | 30 |
| 5 | 3.75 | 40 |
| 6 | 5.63 | 50 |
| 7 | 7.5 | 60 |
| 8 | 11.25 | 70 |
| 9 | 15 | 80 |
| 10 | 22.5 | 90 |
| 11 | 30 | 100 |
| 12 | 45 | 110 |
| 13 | 60 | 120 |
| 14 | 90 | 130 |
| 15 | 135 | 140 |
The early levels are gentle enough to plan in. From the middle of the table the pace roughly keeps multiplying, and by level 15 a blob crosses the visible Well in under a fifth of a second. Crucially the top of the curve was tuned to stay playable: the blob still visibly falls, and settle time still gives you a moment to adjust, so the fastest level is demanding rather than a coin flip.
Duels start at level 1 like everything else, but sudden death imposes a floor: from 3:00 the level cannot drop below a value that climbs one step every 5s until level 15. If your line clears have already pushed you higher, you keep the higher level: the floor only ever raises the speed.
Soft drop multiplies gravity by your SDF setting (default 20×) while held, and can be set to instant. It also earns a point per cell, so dropping deliberately is marginally better than waiting.